One of the best parts about making games is getting to share what we do with others. There’s not much more fun than seeing someone have a blast playing a game you helped create, or watching eyes light up when people get a peek at how videogame magic is made. This summer, our team has had a couple opportunities to do just that, and hopefully inspire some future game makers in the process.
In June, the Lumberyard team took part in Amazon’s first-ever Bring Your Kids to Work Day. Thousands of Amazonians and their children attended the event, which included a science fair, arts activities, writing and coding classes, and story time with none other than Levar Burton.
At the Lumberyard booth, we introduced attendees to Rin, a virtual person who speaks multiple languages in a variety of voices, using Lumberyard, Amazon Polly, and Twitch chat. Kids at the science fair got to have conversations with Rin, and even put words in her mouth themselves.
Engineers from Amazon Game Studios’ Seattle team took part in The A to Z Experience, a STEM-focused summer camp for kids ages 9-14. John Anderson and Tim Rawcliffe designed a game called “Upset Chickens” to teach kids about gravity, velocity, and mass—and show them how important math is to the games they love to play.
As our studio grows, we’re excited for more chances to get to know our community—players and future game makers alike. Want to join us? Visit https://games.amazon.com/careers.