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    July 21, 2014

    Amazon Game Studios Introduces New Games Exclusively for Fire Phone Highlighting Amazon's Groundbreaking Dynamic Perspective Technology

    Saber's Edge and To-Fu Fury offer more innovative game experiences, such as immersive 3D gameplay and the ability to use your head or a tilt of the device to play

    SEATTLE — July 21, 2014 — (NASDAQ:AMZN) — Amazon Game Studios today announced two new games — Saber's Edge and To-Fu Fury — for Amazon's new Fire phone. Saber's Edge and To-Fu Fury are co-developed with partners, Hibernum and HotGen as part of Amazon Game Studios' mission to build fun, immersive games from the ground up for Amazon devices. These new games were created exclusively for Fire phone and take advantage of Amazon's groundbreaking Dynamic Perspective. With Dynamic Perspective, Fire phone enables players to control gameplay with their head movements or by tilting the device to change direction or view. Learn more about the latest games at http://games.amazon.com.

    "Amazon Game Studios is working with some of the best studios to co-develop games that leverage the amazing capabilities of our new devices," said Mike Frazzini, Vice President of Amazon Games. "The new games we are releasing today deeply integrate Dynamic Perspective and offer players new ways to engage with games — using head movements to navigate gameplay and tilt gestures to strategize upcoming moves. Saber's Edge and To-Fu Fury are just the beginning of what Amazon Game Studios and the entire game development community can do using the immersive new Dynamic Perspective technology built into Fire phone."

    Saber's Edge

    Set in a unique universe of steampunk scoundrels and cloud cities, Saber's Edge is a strategic match-3 puzzle game where players match tiles across four sides of a rotating cube at the bottom of the screen to help pirates battle rival crews at the top of the screen. The more matches players make, the more firepower they give their pirates in battle. Using Dynamic Perspective, players peek around the corners of the cube to see opportunities to extend their matches, or tilt the device to spin the cube left or right to the next cube face. The victorious are rewarded with treasure used to build a pirate crew powerful enough to eventually reign supreme.

    Here's what customers who were given an early preview of the game had to say:

    "The device the game is played on is extraordinary, which adds to the fun of the game. Being able to tilt the screen and zoom in by bringing it closer to your face was a very unique experience."

    "I was taken aback for the first minute by the fact that I could rotate the device around in my hand and actually explore the arena. Awesome."

    "I very much enjoyed the strategic aspect along with the combat aspect. It is very unique to have a game with the two combined."

    To-Fu Fury

    Cheat death, defeat enemies, and save the Fortune Kitty in To-Fu Fury, a humorous action game where the player becomes To-Fu, a stretchy, sticky, flingy, and combative cube of bean-curd. Set in a distant land of dojos, temples, and ninjas, players must navigate To-Fu through deadly spikes, devious traps, and powerful enemies to free Fortune Kitty. Each element of the game comes to life on Fire phone's innovative interface with this new look of the popular To-Fu series. Players can use their head to peek around levels, see their obstacles and plot their strategy.

    Here's what customers who were given an early preview of the game had to say:

    "To-Fu is endearing, creative, and a blast to play through. Combining the aspects of a puzzle game with a combat game, you get a challenging brain-bender with the added bonus of defeating bad dudes."

    "The gameplay is fantastic and the device lets you see around corners without having to take your finger off the trigger."

    "I found that all the special features of the device are well integrated into the game."

    Saber's Edge is free, and To-Fu Fury costs just $1.99. Both games allow players to purchase optional power-ups and access to additional game features. The games will be available exclusively for Fire phone in the Amazon Appstore. Learn more about Amazon Game Studios and all the latest games at http://games.amazon.com.

    About Amazon Game Studios

    Amazon Game Studios is making creative, fun games that are built from the ground up for Amazon devices. Amazon Game Studios titles aim to engage and delight a broad range of audiences — from core gamers to kids — and launch exclusively on Amazon devices.

    About Amazon.com

    Amazon opened on the World Wide Web in July 1995. The company is guided by three principles: customer obsession rather than competitor focus, passion for invention, and long-term thinking. Customer reviews, 1-Click shopping, personalized recommendations, Prime, Fulfillment by Amazon, AWS, Kindle Direct Publishing, Kindle, Fire phone, Fire tablets, and Fire TV are some of the products and services pioneered by Amazon.


    July 3, 2014

    Sev Zero (Fire TV Exclusive) Review
    Real Gamer Newz

    Sev Zero (Fire TV Exclusive) Review
    Real Gamer Newz, by Jon Ireson, July 3, 2014
    http://realgamernewz.com/36397/sev-zero-fire-tv-exclusive-review

    Sev Zero is immediately fun and easy to master, doing a good job of introducing gamers to what Amazon Fire TV is all about; ease of use blended with hardcore features. This title starts off as a great introduction for any type of gamer and then brings them into a fully featured tower defense meets first person shooter bullet hell as it progresses from simple walker type aliens up to massive and powerful monsters that fight back.

    After quickly ramping up the difficulty, the movement speed, and getting used to the game’s tele-porting system – Sev Zero becomes more and more interesting. The aliens of early stages you may have seen online in screenshots do not prepare you for the actuality of packs of varying unit types you’ll be encountering. Many of the enemies in this game have their own special moves that must be learned and avoided when you beam down into the Impact Suit. While they resemble very slow moving zombies at early stages, and using low / default difficulty settings, these steady attacks end up more like stampedes of varying foes that get tougher, stronger, and faster as players proceed through each wave.

    Many memorable weapons with dead-on accuracy, hit detection, and no lag at all when interacting with leader-boards, unlockable progress on full completion being tracked on-screen and on-cloud through your GameCircle Achievements which is basically the Fire TV’s version of Trophies. If you die, your Impact Suit will be rebuilt. But if you allow the onslaught of alien units to deteriorate the shields and subsequently the energy core at the center of the conflict (which your partner is trying to disable to prevent alien invasion) then she can begin to get attacked and can potentially die.

    Action-wise some unexpected elements include enemies using melee and projectiles requiring players to perform teleportation strafing techniques in their Impact Suit to avoid death as well as huge enemies that are very deadly and can also teleport-strafe. Strategically the enemies will sometimes attempt a flanking maneuver, but once you get really good at planning things out and picking tower / weapon timing – with little to no overlap in kills on foot versus tower mode, things start to get routine and you’re ready for the next round, next stage, and eventually the next difficulty setting.

    A mixture of strategy and shooting like this has been tried in the game industry before, but never quite felt right. Going into Sev Zero I had predispositions about the combination of tower defense and first person shooters combining, but Amazon Game Studios has made me a believer. Some of the great guns you’ll use as well as the speed with which the pacing of the game moves (complete with fast forward option) are real strong points and I appreciate the attention to detail when it comes to gameplay mechanics, especially the ease of use for the user interface as well as the excellent hit detection and object collision detection which makes it easy to just focus on action, increasing skill, and then re-playing at higher difficulties once the game has been beaten. This game doesn’t use artificial difficulty or overpowered enemies to scale itself to a higher level either – which was great to discover. In Sev Zero, strategic problems can always be met with a combination of great, accurate shooting in first person mode combined with patient, calm, logic-based decisions made in the real-time defense mode.

    Some of the best guns you’ll take control of in the game include the Grenade Launcher, my personal favorite – the Aistrike Gun that fires scathing projectiles that mark and paint the target for an Aistrike that hits while you’re still firing off darts, the Railgun which is also an excellent choice and has a powerful shot gun type of alternate mode with a precise headshot tool that delivers extreme damage. This one hurts them so bad the aliens start putting their hands up and covering their faces, but it won’t stop the rails from killing them. The primary weapon can also be selected between different modes such as Shotgun or Rifle mode. There are also more unlockable attachments beyond this. Every gun has a level and can be increased in power and attributes over time through gaining experience. Only a certain amount of guns can be taken out in a loadout (which is decided before starting the session). Beyond that, explosive canisters can change the entire tide of battle (and they don’t respawn so use them wisely), towers get attacked by tougher and tougher alien beings, and shields get targeted directly by some while others try to distract a player or destroy defense infrastructure. Some enemies are slow and hard to take down, others are agile and do lots of damage if not cleared out quickly. Enemies have an artificial intelligence that occurs in parallel evolution to the players taught strategy and tactics throughout the game.

    After you’ve killed enough of a certain wave, you can choose to take a quick breath and upgrade / repair any broken towers or teleport around before starting the next one. However, if you’re feeling on top of your strategic game – to speed things up, you can just send in the next alien wave by hitting X when given the option and that’s without interrupting anything you were doing at that moment. This is a great choice of options and they are presented in a fluid, streamlined way. Somehow I get the sense that streamlined efficiency is at the core to Amazon’s strategy with Fire TV overall.

    Towers that players will have access to in this game include the Mortar Tower which fires rockets, Slow Tower which slows enemy units down, Radiation Tower which causes enemy units to get diseased, and the Life Drain Tower which I pray to god does not exist and resembles a pink laser evaporating the souls and physical molecular structure of those who walk near it (except you)! There are also more standard and expected towers and the way these are used may not always be textbook. Thinking with an open mind and trying to work out what does or does not work is the only way to take the game to full completion, and in that sense it is a truly strategy-based title.

    Final Verdict: Second Screen abilities, excellent Game Controller support, and a well directed experience provide players with the full game they were promised. Thankfully, RGN takes Gameplay a lot more serious than the cinematic / story quality of a game. However, it did hurt the game a bit that we sometimes felt forcing ourselves to have interest in the plot even though the game itself was brilliant without it. Higher difficulties and full-on achievements / friends to compete with online with the Fire TV give this game a decent replay value though – so this makes up for it. Graphics left a little to be desired, but looked much better on the actual Fire TV unit than in trailers. The core values of strategic gameplay design exhibited by the developers of this game provide for a title that simply works.

    We love Sev Zero, and we patiently await future releases from Amazon Game Studios. As we go run through the hundreds of other Fire TV games already available, take a look at the Official Sev Zero Trailer below and our RGN Rating score for the game overall.


    April 2, 2014

    Amazon Game Studios Introduces
    “Sev Zero” for Amazon Fire TV

    Sev Zero launches exclusively on Amazon Fire TV and is the first of a collection of games being built from the ground up for Amazon devices

    Customers can use Sev Zero’s companion tablet app, “Sev Zero: Air Support,” to engage in multi-player and multi-screen experiences

    SEATTLE—(BUSINESS WIRE)—April 2, 2014—(NASDAQ:AMZN)—Amazon Game Studios today introduced Sev Zero, the Studios’ first game built from the ground up for Amazon Fire TV. Sev Zero combines a fast-action third-person shooter experience with the calculated strategy of tower defense gameplay for a fun, big screen experience at a remarkable value. Sev Zero is available today for $6.99 or for free with the purchase of an Amazon Fire Game Controller. Learn more about Sev Zero and Amazon Game Studios at games.amazon.com.

    Earth is threatened by an alien species, the Ne’ahtu. Early in the twenty second century, the Ne’ahtu infected Earth’s energy grid with a computer virus that disabled the planet’s defenses. Before the Ne’ahtu could strike, computer prodigy Amy Ramanujan neutralized the alien computer virus and saved the planet. Now, the Ne’ahtu are back and Dr. Ramanujan is trying to prevent them from another all-out invasion of Earth. Switching between towers (to launch various missiles and grenades) and face-to-face combat (to attack with machine guns), the player’s mission is to join Dr. Ramanujan and defend Earth from the Ne’ahtu.

    In Sev Zero, players can jump between environments – start in tower defense mode to build out towers and assess the surroundings, and then beam down to shooter mode for face-to-face combat against the Ne’ahtu. Players can also bring friends and family into the action with the Sev Zero companion tablet app, Sev Zero: Air Support. With this multi-player, multi-screen experience, additional players can help the Fire TV player thwart enemies by initiating bomb drops from their tablet while playing alongside the game on Fire TV.

    Here’s what customers who were given an early preview of the game had to say:

    “This is an exciting sci-fi tower defense game. It is set in a futuristic setting and had me on the edge of my seat the entire time. I can’t wait to play it again!”

    “The multiplayer game brings in a whole other level of gameplay where one person is on a tablet. It’s non-stop fun with the waves of enemies that come at you.”

    “It’s been ages since I have seen a game that involves both thinking and going all out trigger happy. A lot of the games now days are just focus on shooting and that’s it. This game carries more that . . . great game for thinkers and gives you an edge to be a 3rd person shooter at the same time.”

    “When we got to play the tablet portion with your partner, that thing was mind blowing, very fun and exciting. Very fun playing co-op with your partner.”

    “We’ve heard from customers that they want more from the games they play on streaming media devices – games that are rich, unique and immersive. Sev Zero is the first step by Amazon Game Studios to address that challenge,” said Mike Frazzini, Vice President, Amazon Games. “We think customers will be surprised by how much fun they can have playing games on such a tiny, affordable device in Fire TV. Sev Zero is our first of several games in development and provides a peek into what’s to come from Amazon Game Studios.”

    Sev Zero is available for $6.99 or for free with the purchase of an Amazon Fire Game Controller. Learn more about Sev Zero and Amazon Game Studios at games.amazon.com.

 
 
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